Created using PCGen 5.12.1 on Mar 1, 2008
       

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE REDUCTION

SPEED
HP
Hit Points
43




  
Walk 20 ft.
BASE ATTACK
Bonus
+6/+1
TEMPLATES

SPECIAL ABILITIES
Aura of Good (Ex) Strong, Aura of Law (Ex) Strong, Spontaneous casting - Can spontaneously cast Cure spells, Turn Undead (Su) 3/day (turn level 8) (turn damage 2d6+8)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Casting, Dodge, Exotic Weapon Proficiency (Sword (Bastard)), Martial Weapon Proficiency (Sword (Bastard)), Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Sword (Bastard))
LANGUAGES
Common
SPELLS
 Cleric 0
1
2
3
4
5
6
7
8
9
6
5+1
4+1
4+1
2+1
0
0
0
0
0
0:
Create Water (DC:13)Cure Minor Wounds (DC:13)Detect Magic (DC:13)
Detect Poison (DC:13)Guidance (DC:13)Inflict Minor Wounds (DC:13)
Light (DC:13)Mending (DC:13)Purify Food and Drink (DC:13)
Read Magic (DC:13)Resistance (DC:13)Virtue (DC:13)
1:
Bane (DC:14)Bless (DC:14)Bless Water (DC:14)
Cause Fear (DC:14)Command (DC:14)Comprehend Languages (DC:14)
Cure Light Wounds (DC:14)Detect Chaos (DC:14)Detect Evil (DC:14)
Detect Good (DC:14)Detect Law (DC:14)Detect Undead (DC:14)
Divine Favor (DC:14)Doom (DC:14)Endure Elements (DC:14)
Entropic Shield (DC:14)Hide from Undead (DC:14)Inflict Light Wounds (DC:14)
Magic Stone (DC:14)**Magic Weapon (DC:14)Magic Weapon (DC:14)
Obscuring Mist (DC:14)Protection from Chaos (DC:14)Protection from Evil (DC:14)
Remove Fear (DC:14)**Sanctuary (DC:14)Sanctuary (DC:14)
Shield of Faith (DC:14)Summon Monster I (DC:14)
2:
Aid (DC:15)Align Weapon (DC:15)Augury (DC:15)
Bear's Endurance (DC:15)Bull's Strength (DC:15)Calm Emotions (DC:15)
Consecrate (DC:15)Cure Moderate Wounds (DC:15)Darkness (DC:15)
Delay Poison (DC:15)Eagle's Splendor (DC:15)Enthrall (DC:15)
Find Traps (DC:15)Gentle Repose (DC:15)Hold Person (DC:15)
Inflict Moderate Wounds (DC:15)Make Whole (DC:15)Owl's Wisdom (DC:15)
Remove Paralysis (DC:15)Resist Energy (DC:15)Restoration, Lesser (DC:15)
Shatter (DC:15)**Shield Other (DC:15)Shield Other (DC:15)
Silence (DC:15)Sound Burst (DC:15)**Spiritual Weapon (DC:15)
Spiritual Weapon (DC:15)Status (DC:15)Summon Monster II (DC:15)
Undetectable Alignment (DC:15)Zone of Truth (DC:15)
3:
Bestow Curse (DC:16)Blindness/Deafness (DC:16)Continual Flame (DC:16)
Create Food and Water (DC:16)Cure Serious Wounds (DC:16)Daylight (DC:16)
Deeper Darkness (DC:16)Dispel Magic (DC:16)Glyph of Warding (DC:16)
Helping Hand (DC:16)Inflict Serious Wounds (DC:16)Invisibility Purge (DC:16)
Locate Object (DC:16)Magic Circle against Chaos (DC:16)Magic Circle against Evil (DC:16)
**Magic Vestment (DC:16)Magic Vestment (DC:16)Meld into Stone (DC:16)
Obscure Object (DC:16)Prayer (DC:16)Protection from Energy (DC:16)
Remove Blindness/Deafness (DC:16)Remove Curse (DC:16)Remove Disease (DC:16)
Searing Light (DC:16)Speak with Dead (DC:16)Stone Shape (DC:16)
Summon Monster III (DC:16)Telepathic Bond, Lesser (DC:16)Water Breathing (DC:16)
Water Walk (DC:16)Wind Wall (DC:16)
4:
Air Walk (DC:17)Control Water (DC:17)Cure Critical Wounds (DC:17)
Death Ward (DC:17)Dimensional Anchor (DC:17)Discern Lies (DC:17)
Dismissal (DC:17)Divination (DC:17)**Divine Power (DC:17)
Divine Power (DC:17)Dweomer of Transference (DC:17)Freedom of Movement (DC:17)
Giant Vermin (DC:17)Imbue with Spell Ability (DC:17)Inflict Critical Wounds (DC:17)
Magic Weapon, Greater (DC:17)Neutralize Poison (DC:17)Planar Ally, Lesser (DC:17)
Poison (DC:17)Repel Vermin (DC:17)Restoration (DC:17)
Sending (DC:17)**Spell Immunity (DC:17)Spell Immunity (DC:17)
Summon Monster IV (DC:17)Tongues (DC:17)
 * = Domain/Specialty Spell
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Full Plate +2
Heavy
+10
+1
-5
35






SHIELD
TYPE
AC

CHECK
SPELL FAILURE
*Shield +1 (Heavy/Metal)
Heavy
+3

-1
15






ITEMS

AC










*Full Plate +2
TYPEARMOR BONUSMAX DEX BONUS
Heavy
+10
+1
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-5
35



TYPEARMOR BONUSMAX DEX BONUS



CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES



EQUIPMENT ( - //)
x Coin (Gold)
   x Masterwork Crossbow (Light)
  
x Full Plate +2
   x Masterwork Mace (Light)
  
x Healer's Kit
   x Scroll (Hold Animal)
  
x Holy Symbol (Silver)
   x Shield +1 (Heavy/Metal)
  
x Masterwork Bolts (Crossbow/10)
   x Sword +1 (Bastard)
  
Cleric of Muir
Domain
Granted Power
Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
War
Free Martial Weapon Proficiency with deity's favored weapon (if necessary) and Weapon Focus with the deity's favored weapon.
AMMUNITION
Masterwork Bolts (Crossbow/10)
☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.12.1 on Mar 1, 2008

EQUIPMENT
ITEM LOCATION QTY WT. GP COST
 Full Plate +2
Equipped
1
50
5650
 Healer's Kit
Carried
1
1
50
 Holy Symbol (Silver)
Carried
1
1
25
 Masterwork Bolts (Crossbow/10)
Carried
1
1
61
 Masterwork Bolts (Crossbow/10)
Masterwork Crossbow (Light)
1
1
61
ITEM LOCATION QTY WT. GP COST
 Masterwork Crossbow (Light)
Carried
1
4
335
 Masterwork Mace (Light)
Carried
1
4
305
 Scroll (Hold Animal)
Carried
1
0.01
150
 Shield +1 (Heavy/Metal)
Equipped
1
15
1170
 Sword +1 (Bastard)
Equipped
1
6
2335
TOTAL WEIGHT CARRIED/VALUE   89.01 lbs. 10442 gp
WEIGHT ALLOWANCE
Light 58 Medium 116 Heavy 175

FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Casting, Dodge, Exotic Weapon Proficiency (Sword (Bastard)), Martial Weapon Proficiency (Sword (Bastard)), Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Sword (Bastard))
MONEY
Coin (Gold):

 

 

SPECIAL ABILITIES
Aura of Good (Ex) Strong, Aura of Law (Ex) Strong, Spontaneous casting - Can spontaneously cast Cure spells, Turn Undead (Su) 3/day (turn level 8) (turn damage 2d6+8)
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Bastard), Unarmed Strike
LANGUAGES
Common
Cleric of Muir
Domain
Granted Power
Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
War
Free Martial Weapon Proficiency with deity's favored weapon (if necessary) and Weapon Focus with the deity's favored weapon.
SPELLS
 Cleric 0
1
2
3
4
5
6
7
8
9
6
5+1
4+1
4+1
2+1
0
0
0
0
0
0:
Create Water (DC:13)Cure Minor Wounds (DC:13)Detect Magic (DC:13)
Detect Poison (DC:13)Guidance (DC:13)Inflict Minor Wounds (DC:13)
Light (DC:13)Mending (DC:13)Purify Food and Drink (DC:13)
Read Magic (DC:13)Resistance (DC:13)Virtue (DC:13)
1:
Bane (DC:14)Bless (DC:14)Bless Water (DC:14)
Cause Fear (DC:14)Command (DC:14)Comprehend Languages (DC:14)
Cure Light Wounds (DC:14)Detect Chaos (DC:14)Detect Evil (DC:14)
Detect Good (DC:14)Detect Law (DC:14)Detect Undead (DC:14)
Divine Favor (DC:14)Doom (DC:14)Endure Elements (DC:14)
Entropic Shield (DC:14)Hide from Undead (DC:14)Inflict Light Wounds (DC:14)
Magic Stone (DC:14)**Magic Weapon (DC:14)Magic Weapon (DC:14)
Obscuring Mist (DC:14)Protection from Chaos (DC:14)Protection from Evil (DC:14)
Remove Fear (DC:14)**Sanctuary (DC:14)Sanctuary (DC:14)
Shield of Faith (DC:14)Summon Monster I (DC:14)
2:
Aid (DC:15)Align Weapon (DC:15)Augury (DC:15)
Bear's Endurance (DC:15)Bull's Strength (DC:15)Calm Emotions (DC:15)
Consecrate (DC:15)Cure Moderate Wounds (DC:15)Darkness (DC:15)
Delay Poison (DC:15)Eagle's Splendor (DC:15)Enthrall (DC:15)
Find Traps (DC:15)Gentle Repose (DC:15)Hold Person (DC:15)
Inflict Moderate Wounds (DC:15)Make Whole (DC:15)Owl's Wisdom (DC:15)
Remove Paralysis (DC:15)Resist Energy (DC:15)Restoration, Lesser (DC:15)
Shatter (DC:15)**Shield Other (DC:15)Shield Other (DC:15)
Silence (DC:15)Sound Burst (DC:15)**Spiritual Weapon (DC:15)
Spiritual Weapon (DC:15)Status (DC:15)Summon Monster II (DC:15)
Undetectable Alignment (DC:15)Zone of Truth (DC:15)
3:
Bestow Curse (DC:16)Blindness/Deafness (DC:16)Continual Flame (DC:16)
Create Food and Water (DC:16)Cure Serious Wounds (DC:16)Daylight (DC:16)
Deeper Darkness (DC:16)Dispel Magic (DC:16)Glyph of Warding (DC:16)
Helping Hand (DC:16)Inflict Serious Wounds (DC:16)Invisibility Purge (DC:16)
Locate Object (DC:16)Magic Circle against Chaos (DC:16)Magic Circle against Evil (DC:16)
**Magic Vestment (DC:16)Magic Vestment (DC:16)Meld into Stone (DC:16)
Obscure Object (DC:16)Prayer (DC:16)Protection from Energy (DC:16)
Remove Blindness/Deafness (DC:16)Remove Curse (DC:16)Remove Disease (DC:16)
Searing Light (DC:16)Speak with Dead (DC:16)Stone Shape (DC:16)
Summon Monster III (DC:16)Telepathic Bond, Lesser (DC:16)Water Breathing (DC:16)
Water Walk (DC:16)Wind Wall (DC:16)
4:
Air Walk (DC:17)Control Water (DC:17)Cure Critical Wounds (DC:17)
Death Ward (DC:17)Dimensional Anchor (DC:17)Discern Lies (DC:17)
Dismissal (DC:17)Divination (DC:17)**Divine Power (DC:17)
Divine Power (DC:17)Dweomer of Transference (DC:17)Freedom of Movement (DC:17)
Giant Vermin (DC:17)Imbue with Spell Ability (DC:17)Inflict Critical Wounds (DC:17)
Magic Weapon, Greater (DC:17)Neutralize Poison (DC:17)Planar Ally, Lesser (DC:17)
Poison (DC:17)Repel Vermin (DC:17)Restoration (DC:17)
Sending (DC:17)**Spell Immunity (DC:17)Spell Immunity (DC:17)
Summon Monster IV (DC:17)Tongues (DC:17)
 * = Domain/Specialty Spell
FEATS
NAME DESCRIPTION
Cleave If you deal a creature enough damage to make it drop, you get an immediate, extra melee attack against another creature within reach. You can use this ability once per round.
Combat Casting You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.
Dodge During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent.
Power Attack On your action, before making attack rolls for a round, you may choose to subtract up to 6 from all melee attack rolls and add the same number to all melee damage rolls.
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Exotic Weapon Proficiency (Sword (Bastard)) Choose a type of exotic weapon. You understand how to use that type of exotic weapon in combat.
Martial Weapon Proficiency (Sword (Bastard)) Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Weapon Focus (Sword (Bastard)) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Turn Undead
All Automatic Proficiencies
Basic Turning
Cleric Turning
Aura of Good
Aura of Law
Spontaneous casting - Cure spells

Created using PCGen 5.12.1 on Mar 1, 2008

SPELLS
 Cleric 0
1
2
3
4
5
6
7
8
9
  Per Day 6
5+1
4+1
4+1
2+1
0
0
0
0
0
0:
Create Water (DC:13)Cure Minor Wounds (DC:13)Detect Magic (DC:13)Detect Poison (DC:13)
Guidance (DC:13)Inflict Minor Wounds (DC:13)Light (DC:13)Mending (DC:13)
Purify Food and Drink (DC:13)Read Magic (DC:13)Resistance (DC:13)Virtue (DC:13)
1:
Bane (DC:14)Bless (DC:14)Bless Water (DC:14)Cause Fear (DC:14)
Command (DC:14)Comprehend Languages (DC:14)Cure Light Wounds (DC:14)Detect Chaos (DC:14)
Detect Evil (DC:14)Detect Good (DC:14)Detect Law (DC:14)Detect Undead (DC:14)
Divine Favor (DC:14)Doom (DC:14)Endure Elements (DC:14)Entropic Shield (DC:14)
Hide from Undead (DC:14)Inflict Light Wounds (DC:14)Magic Stone (DC:14)**Magic Weapon (DC:14)
Magic Weapon (DC:14)Obscuring Mist (DC:14)Protection from Chaos (DC:14)Protection from Evil (DC:14)
Remove Fear (DC:14)**Sanctuary (DC:14)Sanctuary (DC:14)Shield of Faith (DC:14)
Summon Monster I (DC:14)
2:
Aid (DC:15)Align Weapon (DC:15)Augury (DC:15)Bear's Endurance (DC:15)
Bull's Strength (DC:15)Calm Emotions (DC:15)Consecrate (DC:15)Cure Moderate Wounds (DC:15)
Darkness (DC:15)Delay Poison (DC:15)Eagle's Splendor (DC:15)Enthrall (DC:15)
Find Traps (DC:15)Gentle Repose (DC:15)Hold Person (DC:15)Inflict Moderate Wounds (DC:15)
Make Whole (DC:15)Owl's Wisdom (DC:15)Remove Paralysis (DC:15)Resist Energy (DC:15)
Restoration, Lesser (DC:15)Shatter (DC:15)**Shield Other (DC:15)Shield Other (DC:15)
Silence (DC:15)Sound Burst (DC:15)**Spiritual Weapon (DC:15)Spiritual Weapon (DC:15)
Status (DC:15)Summon Monster II (DC:15)Undetectable Alignment (DC:15)Zone of Truth (DC:15)
3:
Bestow Curse (DC:16)Blindness/Deafness (DC:16)Continual Flame (DC:16)Create Food and Water (DC:16)
Cure Serious Wounds (DC:16)Daylight (DC:16)Deeper Darkness (DC:16)Dispel Magic (DC:16)
Glyph of Warding (DC:16)Helping Hand (DC:16)Inflict Serious Wounds (DC:16)Invisibility Purge (DC:16)
Locate Object (DC:16)Magic Circle against Chaos (DC:16)Magic Circle against Evil (DC:16)**Magic Vestment (DC:16)
Magic Vestment (DC:16)Meld into Stone (DC:16)Obscure Object (DC:16)Prayer (DC:16)
Protection from Energy (DC:16)Remove Blindness/Deafness (DC:16)Remove Curse (DC:16)Remove Disease (DC:16)
Searing Light (DC:16)Speak with Dead (DC:16)Stone Shape (DC:16)Summon Monster III (DC:16)
Telepathic Bond, Lesser (DC:16)Water Breathing (DC:16)Water Walk (DC:16)Wind Wall (DC:16)
4:
Air Walk (DC:17)Control Water (DC:17)Cure Critical Wounds (DC:17)Death Ward (DC:17)
Dimensional Anchor (DC:17)Discern Lies (DC:17)Dismissal (DC:17)Divination (DC:17)
**Divine Power (DC:17)Divine Power (DC:17)Dweomer of Transference (DC:17)Freedom of Movement (DC:17)
Giant Vermin (DC:17)Imbue with Spell Ability (DC:17)Inflict Critical Wounds (DC:17)Magic Weapon, Greater (DC:17)
Neutralize Poison (DC:17)Planar Ally, Lesser (DC:17)Poison (DC:17)Repel Vermin (DC:17)
Restoration (DC:17)Sending (DC:17)**Spell Immunity (DC:17)Spell Immunity (DC:17)
Summon Monster IV (DC:17)Tongues (DC:17)
 * = Domain/Specialty Spell

Created using PCGen 5.12.1 on Mar 1, 2008

Prepared Spells
Cleric
Level 0
Create Water (DC:13)
Detect Magic (DC:13)
Detect Poison (DC:13)
Guidance (DC:13)
Light (DC:13)
Read Magic (DC:13)
Level 1
Bless (DC:14)
Command (DC:14)
Divine Favor (DC:14)
Obscuring Mist (DC:14)
Protection from Evil (DC:14)
* Sanctuary (DC:14)
Level 2
Hold Person (DC:15)
Restoration, Lesser (DC:15)
Sound Burst (DC:15)
* Spiritual Weapon (DC:15)
Zone of Truth (DC:15)
Level 3
Bestow Curse (DC:16)
* Magic Vestment (DC:16)
Prayer (DC:16)
Searing Light (DC:16)
Summon Monster III (DC:16)
Level 4
Divination (DC:17)
* Divine Power (DC:17)
Inflict Critical Wounds (DC:17)
* = Domain/Specialty Spell

Created using PCGen 5.12.1 on Mar 1, 2008

Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 6 5+1 4+1 4+1 2+1 0 0 0 0 0
LEVEL 0
Create Water
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Creates 16 gallons of pure water.
Source:  SpellsC.rtf
Target Area:   Up to 16 gallons of water
Caster Level:   8
Cure Minor Wounds
DC: 13
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1 point of damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   8
Detect Magic
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 8 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   8
Detect Poison
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   8
Guidance
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  +1 on one attack roll, saving throw, or skill check.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Caster Level:   8
Inflict Minor Wounds
DC: 13
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 1 point of damage.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   8
Light
DC: 13
Save: None
Time: 1 standard action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Caster Level:   8
Mending
DC: 13
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Caster Level:   8
Purify Food and Drink
DC: 13
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Purifies 8 cu. ft of food or water.
Source:  SpellsP-R.rtf
Target Area:   8 cu. ft. of contaminated food and water
Caster Level:   8
Read Magic
DC: 13
Save: None
Time: 1 standard action
Duration: 80 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   8
Resistance
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   8
Virtue
DC: 13
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains 1 temporary hp.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
Caster Level:   8
LEVEL 1
Bane
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 8 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Enemies take -1 on attack rolls and saves against fear.
Source:  SpellsA-B.rtf
Target Area:   All enemies within 50 ft.
Caster Level:   8
Bless
DC: 14
Save: None
Time: 1 standard action
Duration: 8 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Allies gain +1 on attack rolls and +1 on saves against fear.
Source:  SpellsA-B.rtf
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Caster Level:   8
Bless Water
DC: 14
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Makes holy water.
Source:  SpellsA-B.rtf
Target Area:   Flask of water touched
Caster Level:   8
Cause Fear
DC: 14
Save: Will partial
Time: 1 standard action
Duration: 1d4 rounds or 1 round; see text
Rng: Close (45 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  One creature of 5 HD or less flees for 1d4 rounds.
Source:  SpellsC.rtf
Target Area:   One living creature with 5 or fewer HD
Caster Level:   8
Command
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (45 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  One subject obeys selected command for 1 round.
Source:  SpellsC.rtf
Target Area:   One living creature
Caster Level:   8
Comprehend Languages
DC: 14
Save: None
Time: 1 standard action
Duration: 80 minutes
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  You understand all spoken and written languages.
Source:  SpellsC.rtf
Target Area:   You
Caster Level:   8
Cure Light Wounds
DC: 14
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+5 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   8
Detect Chaos
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 80 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   8
Detect Evil
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 80 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   8
Detect Good
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 80 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   8
Detect Law
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 80 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   8
Detect Undead
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 8 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals undead within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   8
Divine Favor
DC: 14
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You gain +2 on attack and damage rolls.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   8
Doom
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 8 minutes
Rng: Medium (180 ft.)
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Source:  SpellsD-E.rtf
Target Area:   One living creature
Caster Level:   8
Endure Elements
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   8
Entropic Shield
DC: 14
Save: None
Time: 1 standard action
Duration: 8 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Ranged attacks against you have 20% miss chance.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   8
Hide from Undead
DC: 14
Save: Will negates (harmless); see text
Time: 1 standard action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Undead can't perceive 8 subjects.
Source:  SpellsH-L.rtf
Target Area:   8 touched creatures
Caster Level:   8
Inflict Light Wounds
DC: 14
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch deals 1d8+5 damage.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   8
Magic Stone
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Source:  SpellsM-O.rtf
Target Area:   Up to three pebbles touched
Caster Level:   8
** Magic Weapon
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +1 bonus.
Source:  SpellsM-O.rtf
Target Area:   Weapon touched
Caster Level:   8
Magic Weapon
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +1 bonus.
Source:  SpellsM-O.rtf
Target Area:   Weapon touched
Caster Level:   8
Obscuring Mist
DC: 14
Save: None
Time: 1 standard action
Duration: 8 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Fog surrounds you.
Source:  SpellsM-O.rtf
Target Area:   Cloud spreads in 20-ft. radius from you, 20 ft. high
Caster Level:   8
Protection from Chaos
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   8
Protection from Evil
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   8
Remove Fear
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes; see text
Rng: Close (45 ft.)
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Suppresses fear or gives +4 on saves against fear for 3 subjects.
Source:  SpellsP-R.rtf
Target Area:   3 creatures, no two of which can be more than 30 ft. apart
Caster Level:   8
** Sanctuary
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 8 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
☐☐☐
Effect:  Opponents can't attack you, and you can't attack.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   8
Sanctuary
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 8 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
☐☐☐
Effect:  Opponents can't attack you, and you can't attack.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   8
Shield of Faith
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Aura grants +3 deflection bonus.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   8
Summon Monster I
DC: 14
Save: None
Time: 1 round
Duration: 8 rounds [D]
Rng: Close (45 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One summoned creature
Caster Level:   8
LEVEL 2
Aid
DC: 15
Save: None
Time: 1 standard action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  +1 on attack rolls, +1 against fear, 1d8+8 temporary hp.
Source:  SpellsA-B.rtf
Target Area:   Living creature touched
Caster Level:   8
Align Weapon
DC: 15
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon becomes good, evil, lawful, or chaotic.
Source:  SpellsA-B.rtf
Target Area:   Weapon touched or fifty projectiles [all of which must be in contact with each other at the time of casting]
Caster Level:   8
Augury
DC: 15
Save: None
Time: 1 minute
Duration: Instantaneous
Rng: Personal
Comp: V, S, M, F
SR: No
School: Divination
☐☐☐
Effect:  Learns whether an action will be good or bad.
Source:  SpellsA-B.rtf
Target Area:   You
Caster Level:   8
Bear's Endurance
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Con for 8 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Caster Level:   8
Bull's Strength
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Str for 8 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Caster Level:   8
Calm Emotions
DC: 15
Save: Will negates
Time: 1 standard action
Duration: Concentration, up to 8 rounds [D]
Rng: Medium (180 ft.)
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Calms creatures, negating emotion effects.
Source:  SpellsC.rtf
Target Area:   Creatures in a 20-ft.-radius spread
Caster Level:   8
Consecrate
DC: 15
Save: None
Time: 1 standard action
Duration: 16 hours
Rng: Close (45 ft.)
Comp: V, S, M, DF
SR: No
School: Evocation
☐☐☐
Effect:  Fills area with positive energy, making undead weaker.
Source:  SpellsC.rtf
Target Area:   20-ft.-radius emanation
Caster Level:   8
Cure Moderate Wounds
DC: 15
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 2d8+8 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   8
Darkness
DC: 15
Save: None
Time: 1 standard action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  20-ft. radius of supernatural shadow.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Caster Level:   8
Delay Poison
DC: 15
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 8 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Stops poison from harming subject for 8 hours.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   8
Eagle's Splendor
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Cha for 8 minutes.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   8
Enthrall
DC: 15
Save: Will negates; see text
Time: 1 round
Duration: 1 hour or less
Rng: Medium (180 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Captivates all within 180 ft.
Source:  SpellsD-E.rtf
Target Area:   Any number of creatures
Caster Level:   8
Find Traps
DC: 15
Save: None
Time: 1 standard action
Duration: 8 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Notice traps as a rogue does.
Source:  SpellsF-G.rtf
Target Area:   You
Caster Level:   8
Gentle Repose
DC: 15
Save: Will negates (object)
Time: 1 standard action
Duration: 8 days
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Necromancy
☐☐☐
Effect:  Preserves one corpse.
Source:  SpellsF-G.rtf
Target Area:   Corpse touched
Caster Level:   8
Hold Person
DC: 15
Save: Will negates; see text
Time: 1 standard action
Duration: 8 rounds [D]; see text
Rng: Medium (180 ft.)
Comp: V, S, F/DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Paralyzes one humanoid for 8 rounds.
Source:  SpellsH-L.rtf
Target Area:   One humanoid creature
Caster Level:   8
Inflict Moderate Wounds
DC: 15
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 2d8+8 damage.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   8
Make Whole
DC: 15
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Repairs an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 80 cu. ft
Caster Level:   8
Owl's Wisdom
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gains +4 to Wis for 8 minutes.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Caster Level:   8
Remove Paralysis
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Frees one or more creatures from paralysis or slow effect.
Source:  SpellsP-R.rtf
Target Area:   Up to four creatures, no two of which can be more than 30 ft. apart
Caster Level:   8
Resist Energy
DC: 15
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Ignores first 20 points of damage/attack from specified energy type.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   8
Restoration, Lesser
DC: 15
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Dispels magical ability penalty or repairs 1d4 ability damage.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   8
Shatter
DC: 15
Save: Will negates (object); Will negates (object) or Fortitude half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S, M/DF
SR: Yes (object)
School: Evocation
☐☐☐
Effect:  Sonic vibration damages objects or crystalline creatures.
Source:  SpellsS.rtf
Target Area:   5-ft.-radius spread; or one solid object or one crystalline creature
Caster Level:   8
** Shield Other
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 hours [D]
Rng: Close (45 ft.)
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  You take half of subject's damage.
Source:  SpellsS.rtf
Target Area:   One creature
Caster Level:   8
Shield Other
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 hours [D]
Rng: Close (45 ft.)
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  You take half of subject's damage.
Source:  SpellsS.rtf
Target Area:   One creature
Caster Level:   8
Silence
DC: 15
Save: Will negates; see text or none (object)
Time: 1 standard action
Duration: 8 minutes [D]
Rng: Long (720 ft.)
Comp: V, S
SR: Yes; see text or no (object)
School: Illusion
☐☐☐
Effect:  Negates sound in 15-ft. radius.
Source:  SpellsS.rtf
Target Area:   20 ft. radius emanation centered on a creature, object, or point in space
Caster Level:   8
Sound Burst
DC: 15
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S, F/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Deals 1d8 sonic damage to subjects; may stun them.
Source:  SpellsS.rtf
Target Area:   10-ft.-radius spread
Caster Level:   8
** Spiritual Weapon
DC: 15
Save: None
Time: 1 standard action
Duration: 8 rounds [D]
Rng: Medium (180 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Magical weapon attacks on its own.
Source:  SpellsS.rtf
Target Area:   Magic weapon of force
Caster Level:   8
Spiritual Weapon
DC: 15
Save: None
Time: 1 standard action
Duration: 8 rounds [D]
Rng: Medium (180 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Magical weapon attacks on its own.
Source:  SpellsS.rtf
Target Area:   Magic weapon of force
Caster Level:   8
Status
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Divination
☐☐☐
Effect:  Monitors condition, position of allies.
Source:  SpellsS.rtf
Target Area:   2 living creatures touched
Caster Level:   8
Summon Monster II
DC: 15
Save: None
Time: 1 round
Duration: 8 rounds [D]
Rng: Close (45 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   8
Undetectable Alignment
DC: 15
Save: Will negates (object)
Time: 1 standard action
Duration: 24 hours
Rng: Close (45 ft.)
Comp: V, S
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Conceals alignment for 24 hours.
Source:  SpellsT-Z.rtf
Target Area:   One creature or object
Caster Level:   8
Zone of Truth
DC: 15
Save: Will negates
Time: 1 standard action
Duration: 8 minutes
Rng: Close (45 ft.)
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects within range cannot lie.
Source:  SpellsT-Z.rtf
Target Area:   20-ft.-radius emanation
Caster Level:   8
LEVEL 3
Bestow Curse
DC: 16
Save: Will negates
Time: 1 standard action
Duration: Permanent
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Caster Level:   8
Blindness/Deafness
DC: 16
Save: Fortitude negates
Time: 1 standard action
Duration: Permanent [D]
Rng: Medium (180 ft.)
Comp: V
SR: Yes
School: Necromancy
☐☐☐
Effect:  Makes subject blinded or deafened.
Source:  SpellsA-B.rtf
Target Area:   One living creature
Caster Level:   8
Continual Flame
DC: 16
Save: None
Time: 1 standard action
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Evocation
☐☐☐
Effect:  Makes a permanent, heatless torch.
Source:  SpellsC.rtf
Target Area:   Object touched Magical, heatless flame
Caster Level:   8
Create Food and Water
DC: 16
Save: None
Time: 10 minutes
Duration: 24 hours; see text
Rng: Close (45 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Feeds 24 humans or 8 horses.
Source:  SpellsC.rtf
Target Area:   Food and water to sustain 24 humans or 8 horses for 24 hours
Caster Level:   8
Cure Serious Wounds
DC: 16
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 3d8+8 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   8
Daylight
DC: 16
Save: None
Time: 1 standard action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  60-ft. radius of bright light.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Caster Level:   8
Deeper Darkness
DC: 16
Save: None
Time: 1 standard action
Duration: 8 days [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object sheds supernatural shadow in 60-ft. radius.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Caster Level:   8
Dispel Magic
DC: 16
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (180 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Cancels magical spells and effects.
Source:  SpellsD-E.rtf
Target Area:   One spellcaster, creature, or object; or 20-ft.-radius burst
Caster Level:   8
Glyph of Warding
DC: 16
Save: See text
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, M
SR: No (object) and Yes; see text
School: Abjuration
☐☐☐
Effect:  Inscription harms those who pass it.
Source:  SpellsF-G.rtf
Target Area:   Object touched or up to 40 sq. ft
Caster Level:   8
Helping Hand
DC: 16
Save: None
Time: 1 standard action
Duration: 8 hours
Rng: 5 miles
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  Ghostly hand leads subject to you.
Source:  SpellsH-L.rtf
Target Area:   Ghostly hand
Caster Level:   8
Inflict Serious Wounds
DC: 16
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 3d8+8 damage.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   8
Invisibility Purge
DC: 16
Save: None
Time: 1 standard action
Duration: 8 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  Dispels invisibility within 40 ft
Source:  SpellsH-L.rtf
Target Area:   You
Caster Level:   8
Locate Object
DC: 16
Save: None
Time: 1 standard action
Duration: 8 minutes
Rng: Long (720 ft.)
Comp: V, S, F/DF
SR: No
School: Divination
☐☐☐
Effect:  Senses direction toward object [specific or type].
Source:  SpellsH-L.rtf
Target Area:   Circle, centered on you, with a radius of 720 ft.
Caster Level:   8
Magic Circle against Chaos
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 80 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 80 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   8
Magic Circle against Evil
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 80 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 80 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   8
** Magic Vestment
DC: 16
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 8 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Armor or shield gains 2 enhancement
Source:  SpellsM-O.rtf
Target Area:   Armor or shield touched
Caster Level:   8
Magic Vestment
DC: 16
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 8 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Armor or shield gains 2 enhancement
Source:  SpellsM-O.rtf
Target Area:   Armor or shield touched
Caster Level:   8
Meld into Stone
DC: 16
Save: None
Time: 1 standard action
Duration: 80 minutes
Rng: Personal
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  You and your gear merge with stone.
Source:  SpellsM-O.rtf
Target Area:   You
Caster Level:   8
Obscure Object
DC: 16
Save: Will negates (object)
Time: 1 standard action
Duration: 8 hours [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Masks object against scrying.
Source:  SpellsM-O.rtf
Target Area:   One object touched of up to 800 lbs
Caster Level:   8
Prayer
DC: 16
Save: None
Time: 1 standard action
Duration: 8 rounds
Rng: 40 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Allies +1 bonus on most rolls, enemies -1 penalty.
Source:  SpellsP-R.rtf
Target Area:   All allies and foes within a 40-ft.-radius burst centered on you
Caster Level:   8
Protection from Energy
DC: 16
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 80 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Absorb 96 points of damage from one kind of energy.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   8
Remove Blindness/Deafness
DC: 16
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Cures normal or magical conditions.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   8
Remove Curse
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Frees object or person from curse.
Source:  SpellsP-R.rtf
Target Area:   Creature or item touched
Caster Level:   8
Remove Disease
DC: 16
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Cures all diseases affecting subject.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   8
Searing Light
DC: 16
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (180 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Range deals 4d8 damage; 8d6 against undead; 8 to undead vulnerable to bright light; construct or inanimate object only takes 4d6 damage.
Source:  SpellsS.rtf
Target Area:   Ray
Caster Level:   8
Speak with Dead
DC: 16
Save: Will negates; see text
Time: 10 minutes
Duration: 8 minutes
Rng: 10 ft.
Comp: V, S, DF
SR: No
School: Necromancy
☐☐☐
Effect:  Corpse answers 4 questions.
Source:  SpellsS.rtf
Target Area:   One dead creature
Caster Level:   8
Stone Shape
DC: 16
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Sculpts stone into any shape.
Source:  SpellsS.rtf
Target Area:   Stone or stone object touched, up to 18 cu. ft.
Caster Level:   8
Summon Monster III
DC: 16
Save: None
Time: 1 round
Duration: 8 rounds [D]
Rng: Close (45 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   8
Telepathic Bond, Lesser
DC: 16
Save: None
Time: 1 standard action
Duration: 80 minutes
Rng: 30 feet
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You forge a telepathic bond with another willing creature with an Intelligence score of 6 or higher.
Source:  PsionicSpells.rtf
Target Area:   You and One willing creature within 30'
Caster Level:   8
Water Breathing
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 16 hours; see text
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subjects can breathe underwater.
Source:  SpellsT-Z.rtf
Target Area:   Living creatures touched
Caster Level:   8
Water Walk
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 80 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject treads on water as if solid.
Source:  SpellsT-Z.rtf
Target Area:   8 touched creatures
Caster Level:   8
Wind Wall
DC: 16
Save: None; see text
Time: 1 standard action
Duration: 8 rounds
Rng: Medium (180 ft.)
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Deflects arrows, smaller creatures, and gases.
Source:  SpellsT-Z.rtf
Target Area:   Wall up to 80 ft. long and 40 ft. high [S]
Caster Level:   8
LEVEL 4
Air Walk
DC: 17
Save: None
Time: 1 standard action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject treads on air as if solid [climb at 45-degree angle].
Source:  SpellsA-B.rtf
Target Area:   Creature [Gargantuan or smaller] touched
Caster Level:   8
Control Water
DC: 17
Save: None; see text
Time: 1 standard action
Duration: 80 minutes [D]
Rng: Long (720 ft.)
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Raises or lowers bodies of water.
Source:  SpellsC.rtf
Target Area:   Water in a volume of 80 ft by 80 ft by 16 ft [S]
Caster Level:   8
Cure Critical Wounds
DC: 17
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 4d8+8 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   8
Death Ward
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 8 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Necromancy
☐☐☐
Effect:  Grants immunity to death spells and negative energy effects.
Source:  SpellsD-E.rtf
Target Area:   Living creature touched
Caster Level:   8
Dimensional Anchor
DC: 17
Save: None
Time: 1 standard action
Duration: 8 minutes
Rng: Medium (180 ft.)
Comp: V, S
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Bars extradimensional movement.
Source:  SpellsD-E.rtf
Target Area:   Ray
Caster Level:   8
Discern Lies
DC: 17
Save: Will negates
Time: 1 standard action
Duration: Concentration, up to 8 rounds
Rng: Close (45 ft.)
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals deliberate falsehoods.
Source:  SpellsD-E.rtf
Target Area:   8 creatures, no two of which can be more than 30 ft. apart
Caster Level:   8
Dismissal
DC: 17
Save: Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Forces a creature to return to native plane.
Source:  SpellsD-E.rtf
Target Area:   One extraplanar creature
Caster Level:   8
Divination
DC: 17
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Personal
Comp: V, S, M
SR: No
School: Divination
☐☐☐
Effect:  Provides useful advice for specific proposed actions.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   8
** Divine Power
DC: 17
Save: None
Time: 1 standard action
Duration: 8 rounds
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You gain attack bonus, +6 to Str, and 8 hps.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   8
Divine Power
DC: 17
Save: None
Time: 1 standard action
Duration: 8 rounds
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You gain attack bonus, +6 to Str, and 8 hps.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   8
Dweomer of Transference
DC: 17
Save: Will Negates (Harmless)
Time: 1 minute
Duration: 8 rounds
Rng: Close (45 ft.)
Comp: V, S
SR: Yes (Harmless)
School: Evocation
☐☐☐
Effect:  You form a radiating corona around the head of a psionic ally, then convert some of your spells into power points [see text].
Source:  PsionicSpells.rtf
Target Area:   One willing psionic creature
Caster Level:   8
Freedom of Movement
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 80 minutes
Rng: Personal or touch
Comp: V, S, M, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject moves normally despite impediments.
Source:  SpellsF-G.rtf
Target Area:   You or creature touched
Caster Level:   8
Giant Vermin
DC: 17
Save: None
Time: 1 standard action
Duration: 8 minutes
Rng: Close (45 ft.)
Comp: V, S, DF
SR: Yes
School: Transmutation
☐☐☐
Effect:  Turns centipedes, scorpions, or spiders into giant vermin.
Source:  SpellsF-G.rtf
Target Area:   Up to three vermin, no two of which can be more than 30 ft. apart
Caster Level:   8
Imbue with Spell Ability
DC: 17
Save: Will negates (harmless)
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Evocation
☐☐☐
Effect:  Transfer spells to subject.
Source:  SpellsH-L.rtf
Target Area:   Creature touched; see text
Caster Level:   8
Inflict Critical Wounds
DC: 17
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 4d8+8 damage
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   8
Magic Weapon, Greater
DC: 17
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 8 hours
Rng: Close (45 ft.)
Comp: V, S, M/DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +2 bonus.
Source:  SpellsM-O.rtf
Target Area:   One weapon or fifty projectiles [all of which must be in contact with each other at the time of casting]
Caster Level:   8
Neutralize Poison
DC: 17
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 80 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless, object)
School: Conjuration
☐☐☐
Effect:  Immunizes subject against poison, detoxifies venom in or on subject.
Source:  SpellsM-O.rtf
Target Area:   Creature or object of up to 8 cu. ft. touched
Caster Level:   8
Planar Ally, Lesser
DC: 17
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Close (45 ft.)
Comp: V, S, DF, XP
SR: No
School: Conjuration
☐☐☐
Effect:  Your deity sends you an elemental or outsider of the deity's choice of 6 HD or less.
Source:  SpellsP-R.rtf
Target Area:   One called elemental or outsider of 6 HD or less
Caster Level:   8
Poison
DC: 17
Save: Fortitude negates; see text
Time: 1 standard action
Duration: Instantaneous; see text
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch deals 1d10 Con damage, repeats in 1 minute.
Source:  SpellsP-R.rtf
Target Area:   Living creature touched
Caster Level:   8
Repel Vermin
DC: 17
Save: None or Will negates; see text
Time: 1 standard action
Duration: 80 minutes [D]
Rng: 10 ft.
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Insects, spiders, and other vermin stay 10 ft. away.
Source:  SpellsP-R.rtf
Target Area:   10 ft. radius emanation centered on you
Caster Level:   8
Restoration
DC: 17
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Restores level and ability score drains.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   8
Sending
DC: 17
Save: None
Time: 10 minutes
Duration: 8 round; see text
Rng: See text
Comp: V, S, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Delivers short message anywhere, instantly.
Source:  SpellsS.rtf
Target Area:   One creature
Caster Level:   8
** Spell Immunity
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject is immune to 2 spells, up to 4th-level spells.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   8
Spell Immunity
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 80 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject is immune to 2 spells, up to 4th-level spells.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   8
Summon Monster IV
DC: 17
Save: None
Time: 1 round
Duration: 8 rounds [D]
Rng: Close (45 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   8
Tongues
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 80 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Speak any language.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
Caster Level:   8
* = Domain/Specialty Spell

Created using PCGen 5.12.1 on Mar 1, 2008

Prepared Spells
Cleric
Level 0
Create Water (DC:13)
Detect Magic (DC:13)
Detect Poison (DC:13)
Guidance (DC:13)
Light (DC:13)
Read Magic (DC:13)
Level 1
Bless (DC:14)
Command (DC:14)
Divine Favor (DC:14)
Obscuring Mist (DC:14)
Protection from Evil (DC:14)
* Sanctuary (DC:14)
Level 2
Hold Person (DC:15)
Restoration, Lesser (DC:15)
Sound Burst (DC:15)
* Spiritual Weapon (DC:15)
Zone of Truth (DC:15)
Level 3
Bestow Curse (DC:16)
* Magic Vestment (DC:16)
Prayer (DC:16)
Searing Light (DC:16)
Summon Monster III (DC:16)
Level 4
Divination (DC:17)
* Divine Power (DC:17)
Inflict Critical Wounds (DC:17)
* = Domain/Specialty Spell

Created using PCGen 5.12.1 on Mar 1, 2008

Silas
Silas's portrait
Human
RACE
30
AGE
5' 9"
HEIGHT
176 lbs.
WEIGHT
Blue
EYE COLOR
Tanned
SKIN COLOR
Blond
HAIR COLOR
short
HAIR LENGTH
Being Rich
PHOBIAS
Careful Conservative
PERSONALITY TRAITS
Nobility
INTERESTS
Melodic voice , ...but I'm feeling MUCH better now.
SPOKEN STYLE
Description
Home
City of Brass, In the dungeon
Biography